Pages using the property "Lore"

Showing 25 pages using this property.

View (previous 25 | next 25) (20 | 50 | 100 | 250 | 500)

"A" Cell Breeding Device +During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.  +
"A" Cell Incubator +Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.  +
"A" Cell Scatter Burst +Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.  +
3-Hump Lacooda +If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards.  +
30,000-Year White Turtle +A huge turtle that has existed for more than 30,000 years.  +
4-Starred Ladybug of Doom +FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.  +
7 +When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.  +
7 Colored Fish +A rare rainbow fish that has never been caught by mortal man.  +
7 Completed +A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.  +
8-Claws Scorpion +Once per turn, you can flip this card into face-down Defense Position. When this card attacks an opponent's face-down Defense Position monster, this card's ATK becomes 2400 during damage calculation only.  +
A Cat of Ill Omen +FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is active on the field, you can add the selected card to your hand instead.  +
A Deal with Dark Ruler +You can only activate this card during a turn in which a Level 8 or higher monster on your side of the field was sent to the Graveyard. Special Summon 1 "Berserk Dragon" from your hand or Deck.  +
A Feather of the Phoenix +Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.  +
A Feint Plan +A player cannot attack face-down monsters during this turn.  +
A Forgotten Ocean +This card's name is treated as "Umi". WATER monsters gain 200 ATK and DEF. Once per turn: You can increase the Level of each WATER monster you currently control, while this card is face-up on the field, by the number of WATER monsters you currently control, until the End Phase.  +
A Hero Emerges +You can only activate this card when your opponent declares an attack. Your opponent selects 1 random card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.  +
A Hero Lives +When you control no face-up monsters: Pay half your Life Points; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.  +
A Legendary Ocean +This card's name is treated as "Umi". Reduce the Level of all WATER monsters in both player's hands and on the field by 1. All WATER monsters gain 200 ATK and DEF.  +
A Major Upset +Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up Level 7 or higher Special Summoned monsters to the hand.  +
A Man with Wdjat +When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.  +
A More Perfect Union +During each player's Standby Phase, the turn player chooses the Level of 1 monster they control, then sends all face-up monsters they control with a different Level than that monster to the Graveyard.  +
A Rival Appears! +Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster.  +
A Wingbeat of Giant Dragon +Return 1 face-up Level 5 or higher Dragon-Type monster you control to the hand, and destroy all Spell and Trap Cards on the field.  +
A-Team: Trap Disposal Unit +This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it.  +
A/D Changer +You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.  +