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Showing 20 pages using this property.
A
You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn, you can halve the Battle Damage you take. ● 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.  +
R
This card cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. The effect of "Rescue Rabbit" can only be activated once per turn.  +
A
When this card is Summoned, you can send 1 DARK monster from your Deck to the Graveyard.  +
S
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.  +
K
Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.  +
C
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.  +
R
Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.  +
J
Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.  +
N
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.  +
A
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.  +
P
Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Trap Card and destroy it.  +
B
Negate the Special Summon of 1 of your opponent's monsters and destroy it.  +
D
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.  +
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.  +
S
Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster and destroy it.  +
F
Negate the Normal Summon or Flip Summon of a monster and return the monster to its owner's hand.  +
C
Negate the activation of a Counter Trap Card, and destroy it.  +
M
Activate only if you control a face-up "Six Samurai" monster when your opponent activates a Spell Card, Trap Card or Effect Monster's effect that would destroy a card(s). Negate the card's activation and destroy it.  +
S
When a monster would be Summoned OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon OR activation, and if you do, destroy that card.  +
Select and activate 1 of these effects: ● Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. ● Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.  +
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